Video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment

9504 (Harmonized System 1992 for 4-digit)

About

Overview This page contains the latest trade data of Video and Card Games. In 2022, Video and Card Games were the world's 119th most traded product, with a total trade of $38.8B. Between 2021 and 2022 the exports of Video and Card Games grew by 6.02%, from $36.6B to $38.8B. Trade in Video and Card Games represent 0.16% of total world trade.

Video and Card Games are a part of Toys, games, & sports. They include Articles for table games, nes, Video games with television receiver, Games, coin or disc operated, Playing cards, and Billiards; accesories.

Exports In 2022 the top exporters of Video and Card Games  were China ($22.5B), Japan ($2.61B), United States ($2.45B), Vietnam ($1.38B), and Germany ($1.24B).

Imports In 2022 the top importers of Video and Card Games were United States ($13.3B), Germany ($2.99B), United Kingdom ($2.27B), Japan ($2.2B), and Canada ($1.41B).

Ranking Video and Card Games ranks 285th in the Product Complexity Index (PCI).

Description Video game consoles and machines are used to play video games. They can be made from a variety of materials, including plastic, metal, wood, and cardboard. Video game machines are also used in the production of other goods.

Latest Data

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The following visualization shows the latest trends on Video and Card Games. Countries are shown based on data availability.

For a full breakdown of trade patterns, visit the trend explorer or the product in country profile.

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* Trade values are converted to USD using each month's exchange rate. For December 2023 data, the exchange rate from December 30, 2023 is used.

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Historical Data

Exporters and Importers

Top Origin (2022)China$22.5B
Top Destination (2022)United States$13.3B

In 2022 Video and Card Games were the world's 119th most traded product (out of 1,218).

In 2022, the top exporters of Video and Card Games were China ($22.5B), Japan ($2.61B), United States ($2.45B), Vietnam ($1.38B), and Germany ($1.24B).

In 2022, the top importers of Video and Card Games were United States ($13.3B), Germany ($2.99B), United Kingdom ($2.27B), Japan ($2.2B), and Canada ($1.41B).

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Exporters of Video and Card Games (2022)
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Importers of Video and Card Games (2022)
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Market Dynamics

Color
Top Origin Growth (2021 -  2022)China$2.25B
Top Destination Growth (2021 -  2022)United States$2.01B

Between 2021 and 2022, the exports of Video and Card Games grew the fastest in China ($2.25B), Vietnam ($620M), United States ($469M), United Arab Emirates ($137M), and Mexico ($122M).

Between 2021 and 2022, the fastest growing importers of Video and Card Games were United States ($2.01B), Netherlands ($278M), United Arab Emirates ($209M), Australia ($183M), and Japan ($166M).

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Exporters of Video and Card Games (2021 - 2022)

Importers of Video and Card Games (2021 - 2022)

Market Concentration

Value

This chart shows the evolution of the market concentration of exports of Video and Card Games.

In 2022, market concentration measured using Shannon Entropy, was 2.81. This means that most of the exports of Video and Card Games are explained by 7 countries.

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Value of Exports in Video and Card Games

Net Trade

TOP NET EXPORTER (2022)China$21.8B
TOP NET IMPORTER (2022)United States$10.8B

This map shows which countries export or import more of Video and Card Games. Each country is colored based on the difference in exports and imports of Video and Card Games during 2022.

In 2022, the countries that had a largest trade value in exports than in imports of Video and Card Games were China ($21.8B), Vietnam ($1.24B), Japan ($409M), Poland ($290M), and Bulgaria ($170M).

In 2022, the countries that had a largest trade value in imports than in exports of Video and Card Games were United States ($10.8B), United Kingdom ($1.77B), Germany ($1.75B), Canada ($1.23B), and France ($973M).

Net Trade (2022)

Disaggregation

Value

In 2022, the world most traded Video and Card Games, disaggragated by their HS6 level were Articles for table games, nes ($32.9B), Games, coin or disc operated ($3.46B), Playing cards ($2B), Billiards; accesories ($428M), and Video games with television receiver ($2.39M)

HS6 Disaggregation for Video and Card Games (2022)
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Country Comparison

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Ranking

This visualization shows the countries that have an important ratio of their trade related to Video and Card Games.
It is possible to select the main countries that export or import Video and Card Games in the world, or by continent, as well as select the measure of interest.

Top 10 Exporters Countries of Video and Card Games by percentage of total exports

Product Complexity

Diversification Frontier

Specialization

The Complexity-Relatedness diagram compares the risk and the strategic value of a product's potential export opportunities. Relatedness is predictive of the probability that a country increases its exports in a product. Complexity, is associated with higher levels of income, economic growth potential, lower income inequality, and lower emissions.

Relatedness vs Country Complexity (2022)

Country by Relatedness

The following visualization shows the relatedness of Video and Card Games to countries. Higher relatedness values ​​indicate greater knowledge, which predicts a greater probability of exporting that product in the future.

Relative Relatedness by Country (2022)

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