About

Exports In 2022, Germany exported N/A in Video and Card Games, making it the 5th largest exporter of Video and Card Games in the world. At the same year, Video and Card Games was the 239th most exported product in Germany. The main destination of Video and Card Games exports from Germany are: Spain ($424M), Poland ($118M), France ($87.9M), Austria ($79.5M), and United Kingdom ($63.5M).

The fastest growing export markets for Video and Card Games of Germany between 2021 and 2022 were Spain ($72M), France ($7.92M), and Peru ($6.73M).

The fastest growing import markets in Video and Card Games for Germany between 2021 and 2022 were Vietnam ($94.9M), United States ($25.3M), and Austria ($18.5M).

Historical Data

Trade Balance

Color

In N/A, Germany exported N/A in Video and Card Games. The main destinations of Germany exports on Video and Card Games were Spain ($424M), Poland ($118M), France ($87.9M), Austria ($79.5M), and United Kingdom ($63.5M).

In N/A, Germany imported N/A in Video and Card Games, mainly from China ($826M), Japan ($777M), Poland ($525M), Czechia ($158M), and Vietnam ($144M).

Explore Visualizations

Export Destinations (2022)

Import Origins (2022)

Market Growth

Flow
THE FASTEST GROWING Video and Card Games EXPORT MARKETS FOR Germany WERE (2021 - 2022):
Spain$72M (20.5%)
France$7.92M (9.89%)
Peru$6.73M (2.82k%)
THE FASTEST DECLINING MARKETS FOR THE EXPORT OF Video and Card Games BY Germany WERE (2021 - 2022):
United Kingdom-$145M (-69.5%)
Poland-$47.5M (-28.6%)
Switzerland-$13.6M (-22.1%)

Change in Exports by Market (2021 - 2022)

Market Concentration

View
Flow
Type
In 2022, Germany's main exporting competitors in Video and Card Games were:
In 2022, Germany's main importing competitors in Video and Card Games were:

Explore Visualizations

Trade Value of Video and Card Games by Exporters

Potential Exports

Potential Exports

Flow
View
TOP EXPORT POTENTIALNetherlands+ $70.1M
TOP IMPORT POTENTIALChina+ $175M

Video and Card Games’s highest export potential is Netherlands. With an export gap of $70.1M.   Video and Card Games’s highest import potential is China with an import gap of $175M.

See methodology.

Subscribe today to OEC pro and access the latest data

Sign Up

Have questions, comments, or concerns?
Send us an e-mail: support@oec.world
Follow @OECtoday on
Created, Designed, and Developed by:
In collaboration with