Overview: This page contains the latest trade data of Video and Card Games. In 2019, Video and Card Games were the world's 128th most traded product, with a total trade of $28.7B. Between 2018 and 2019 the exports of Video and Card Games decreased by -13.3%, from $33.1B to $28.7B. Trade in Video and Card Games represent 0.16% of total world trade.
Exports: In 2019 the top exporters of Video and Card Games were China ($14.2B), Japan ($2.44B), United States ($2.14B), Germany ($1.8B), and Poland ($1.17B).
Imports: In 2019 the top importers of Video and Card Games were United States ($6.18B), Germany ($2.43B), Poland ($1.98B), Netherlands ($1.63B), and Japan ($1.5B).
Tariffs: In 2018 the average tariff for Video and Card Games was 14.3%, making it the 229th lowest tariff using the HS4 product classification.
The countries with the highest import tariffs for Video and Card Games are Bahamas (47.2%), Syria (45.1%), Egypt (40.8%), Cape Verde (40%), and Iran (36.9%). The countries with the lowest tariffs are South Africa (0%), China (0%), Hong Kong (0%), Maldives (0%), and Singapore (0%).
Ranking: Video and Card Games ranks 158th in the Product Complexity Index (PCI).
Description: Video game consoles and machines are used to play video games. They can be made from a variety of materials, including plastic, metal, wood, and cardboard. Video game machines are also used in the production of other goods.