HS Icon Video and Card Games

9504 (Harmonized System 1992 for 4-digit)

World Trade (2019): $28.7B, Rnk 128 / 1217

Top Exporter (2019): $14.2B, China

Top Importer (2019): $6.18B, United States

Product Complexity (2019): 0.98, Rnk 158 / 961

Export Growth (CAGR)(2018 - 2019): -13.3%, Rnk 1041 / 1217

Mean Tariff (2018): 14.3%, Rnk 229 / 1259

Share of World Trade (2019): 0.16%, Rnk 128 / 1217

Overview:  This page contains the latest trade data of Video and Card Games. In 2019, Video and Card Games were the world's 128th most traded product, with a total trade of $28.7B. Between 2018 and 2019 the exports of Video and Card Games decreased by -13.3%, from  $33.1B to $28.7B. Trade in Video and Card Games represent 0.16% of total world trade.

Exports: In 2019 the top exporters of Video and Card Games  were China ($14.2B), Japan ($2.44B), United States ($2.14B), Germany ($1.8B), and Poland ($1.17B).

Imports: In 2019 the top importers of Video and Card Games were United States ($6.18B), Germany ($2.43B), Poland ($1.98B), Netherlands ($1.63B), and Japan ($1.5B).

Tariffs: In 2018 the average tariff for Video and Card Games was 14.3%, making it the 229th lowest tariff using the HS4 product classification.

The countries with the highest import tariffs for Video and Card Games are Bahamas (47.2%), Syria (45.1%), Egypt (40.8%), Cape Verde (40%), and Iran (36.9%). The countries with the lowest tariffs are South Africa (0%), China (0%), Hong Kong (0%), Maldives (0%), and Singapore (0%).

Ranking: Video and Card Games ranks 158th in the Product Complexity Index (PCI).

Description: Video game consoles and machines are used to play video games. They can be made from a variety of materials, including plastic, metal, wood, and cardboard. Video game machines are also used in the production of other goods.

Exporters and Importers

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Trade By Country

Top Origin (2019): China, $14.2B

Top Destination (2019): United States, $6.18B

Video and Card Games are the world's 128th most traded product.

In 2019, the top exporters of Video and Card Games were China ($14.2B), Japan ($2.44B), United States ($2.14B), Germany ($1.8B), and Poland ($1.17B).

In 2019, the top importers of Video and Card Games were United States ($6.18B), Germany ($2.43B), Poland ($1.98B), Netherlands ($1.63B), and Japan ($1.5B).

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Market Dynamics

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Trade by country

Value

Top Origin Growth (2018 -  2019): Vietnam, $314M

Top Destination Growth (2018 - 2019): Philippines, $72.5M

Between 2018 and 2019, the exports of Video and Card Games grew the fastest in Vietnam ($314M), Singapore ($56.2M), Spain ($42M), France ($22.4M), and Australia ($18.6M).

Between 2018 and 2019, the fastest growing importers of Video and Card Games were Philippines ($72.5M), Singapore ($72M), Iran ($53.7M), Malaysia ($39.5M), and Romania ($38.2M).

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Market Concentration

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Cumulative market share

This chart shows the evolution of the market concentration of exports of Video and Card Games.

In 2019,  market concentration measured using Shannon Entropy, was 3.18. This means that most of the exports of Video and Card Games are explained by 9 countries.

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TOP NET EXPORTER (2019): China, $14B

TOP NET IMPORTER (2019): United States, $4.04B

This map shows which countries export or import more of Video and Card Games. Each country is colored based on the difference in exports and imports of Video and Card Games during 2019.

In 2019, the countries that had a largest trade value in exports than in imports of Video and Card Games were China ($14B), Japan ($941M), Vietnam ($265M), Bulgaria ($144M), and Slovenia ($118M).

In 2019, the countries that had a largest trade value in imports than in exports of Video and Card Games were United States ($4.04B), France ($1.12B), Canada ($1.09B), Netherlands ($993M), and Hong Kong ($898M).

Disaggregation

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Value

In 2019, the world most traded Video and Card Games, disaggragated by their HS6 level were Articles for funfair, table and parlour... ($22.8B), Games, coin or disc operated ($3.75B), Playing cards ($1.09B), Video games used with a television... ($784M), and Articles and accessories for billiards ($291M)

Import Tariffs

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In 2018, the average tariff for importing Video and Card Games was 14.3%.  The countries with the highest tariffs for importing Video and Card Games were Bahamas (47.2%), Syria (45.1%), Egypt (40.8%), Cape Verde (40%), and Iran (36.9%).

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Product Complexity

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Diversification Frontier

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The Complexity-Relatedness diagram compares the risk and the strategic value of a product's potential export opportunities. Relatedness is predictive of the probability that a country increases its exports in a product. Complexity, is associated with higher levels of income, economic growth potential, lower income inequality, and lower emissions.