HS Icon Video and Card Games

9504 (Harmonized System 1992 for 4-digit)

World Trade (2018): $32.3B, Rnk 116 / 1225

Top Exporter (2018): $17.1B, China

Top Importer (2018): $7.87B, United States

Product Complexity (2018): 0.97, Rnk 184 / 1018

Export Growth (CAGR)(2017 - 2018): 5.76%, Rnk 944 / 1225

Mean Tariff (2018): 14.3%, Rnk 229 / 1259

Share of World Trade (2018): 0.18%, Rnk 116 / 1225

Overview:  This page contains the latest trade data of Video and Card Games. In 2018, Video and Card Games were the world's 116th most traded product, with a total trade of $32.3B. Between 2017 and 2018 the exports of Video and Card Games grew by 5.76%, from  $30.6B to $32.3B. Trade in Video and Card Games represent 0.18% of total world trade.

Exports: In 2018 the top exporters of Video and Card Games  were China ($17.1B), Japan ($2.59B), Germany ($1.95B), United States ($1.53B), and Poland ($1.37B).

Imports: In 2018 the top importers of Video and Card Games were United States ($7.87B), Germany ($2.76B), Poland ($2.14B), Japan ($1.86B), and Netherlands ($1.78B).

Tariffs: In 2018 the average tariff for Video and Card Games was 14.3%, been the 229 lowest tariff using the HS4 product classification.

The countries with the highest import tariffs for Video and Card Games are Bahamas (47.2%), Syria (45.1%), Egypt (40.8%), Cape Verde (40%), and Iran (36.9%). The countries with the lowest tariffs are South Africa (0%), China (0%), Hong Kong (0%), Maldives (0%), and Singapore (0%).

Ranking: Video and Card Games ranks 184th in the Product Complexity Index (PCI).

Exporters and Importers

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Trade By Country

Top Origin (2018): China, $17.1B

Top Destination (2018): United States, $7.87B

Video and Card Games are the world's 116th most traded product.

In 2018, the top exporters of Video and Card Games were China ($17.1B), Japan ($2.59B), Germany ($1.95B), United States ($1.53B), and Poland ($1.37B).

In 2018, the top importers of Video and Card Games were United States ($7.87B), Germany ($2.76B), Poland ($2.14B), Japan ($1.86B), and Netherlands ($1.78B).

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Market Dynamics

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Trade by country

Value

Top Origin Growth (2017 -  2018): Japan, $801M

Top Destination Growth (2017 - 2018): United States, $1.17B

Between 2017 and 2018, the exports of Video and Card Games grew the fastest in Japan ($801M), Germany ($798M), Poland ($558M), United States ($410M), and Spain ($394M).

Between 2017 and 2018, the fastest growing importers of Video and Card Games were United States ($1.17B), Netherlands ($893M), Mexico ($379M), Poland ($376M), and Germany ($302M).

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Market Concentration

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Cumulative market share

This chart shows the evolution of the market concentration of exports of Video and Card Games.

In 2018,  market concentration measured using Shannon Entropy, was 3.04. This means that most of the exports of Video and Card Games are explained by 8 countries.

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TOP NET EXPORTER (2018): China, $16.9B

TOP NET IMPORTER (2018): United States, $6.34B

This map shows which countries export or import more of Video and Card Games. Each country is colored based on the difference in exports and imports of Video and Card Games during 2018.

In 2018, the countries that had a largest trade value in exports than in imports of Video and Card Games were China ($16.9B), Japan ($728M), Austria ($311M), Czechia ($135M), and Bulgaria ($128M).

In 2018, the countries that had a largest trade value in imports than in exports of Video and Card Games were United States ($6.34B), Hong Kong ($1.19B), France ($1.17B), Netherlands ($1.09B), and United Kingdom ($978M).

Trade Forecasts

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This section shows forecasts for total trade for Video and Card Games. The forecast is based in a long short-term memory model or LSTM constructed using yearly trade data.

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Import Tariffs

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In 2018, the average tariff for importing Video and Card Games was 14.3%.  The countries with the highest tariffs for importing Video and Card Games were Bahamas (47.2%), Syria (45.1%), Egypt (40.8%), Cape Verde (40%), and Iran (36.9%).

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Product Complexity

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Diversification Frontier

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The Complexity-Relatedness diagram compares the risk and the strategic value of a product's potential export opportunities. Relatedness is predictive of the probability that a country increases its exports in a product. Complexity, is associated with higher levels of income, economic growth potential, lower income inequality, and lower emissions.