HS Icon Video and Card Games

9504 (Harmonized System 1992 for 4-digit)

Overview This page contains the latest trade data of Video and Card Games. In 2020, Video and Card Games were the world's 124th most traded product, with a total trade of $28.3B. Between 2019 and 2020 the exports of Video and Card Games grew by 0.44%, from $28.2B to $28.3B. Trade in Video and Card Games represent 0.17% of total world trade.

Video and Card Games are a part of Toys, games, & sports. They include Video games with television receiver, Articles for table games, nes, Games, coin or disc operated, Playing cards, and Billiards; accesories.

Exports In 2020 the top exporters of Video and Card Games  were China ($14.2B), Japan ($2.84B), United States ($1.58B), Poland ($1.44B), and Vietnam ($1.21B).

Imports In 2020 the top importers of Video and Card Games were United States ($8.02B), Germany ($2.74B), United Kingdom ($1.81B), Japan ($1.78B), and France ($1.15B).

Tariffs In 2018 the average tariff for Video and Card Games was 14.1%, making it the 223rd lowest tariff using the HS4 product classification.

Ranking Video and Card Games ranks 242nd in the Product Complexity Index (PCI).

Description Video game consoles and machines are used to play video games. They can be made from a variety of materials, including plastic, metal, wood, and cardboard. Video game machines are also used in the production of other goods.

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The following visualization shows the latest trends on Video and Card Games. Countries are shown based on data availability.

For a full breakdown of trade patterns, visit the trend explorer or the product in country profile.

* Using January 2020 exchange rates when trade data is reported in local currency.

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Historical Data

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Exporters and Importers

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Trade By Country

Top Origin (2020): China, $14.2B

Top Destination (2020): United States, $8.02B

Video and Card Games are the world's 124th most traded product.

In 2020, the top exporters of Video and Card Games were China ($14.2B), Japan ($2.84B), United States ($1.58B), Poland ($1.44B), and Vietnam ($1.21B).

In 2020, the top importers of Video and Card Games were United States ($8.02B), Germany ($2.74B), United Kingdom ($1.81B), Japan ($1.78B), and France ($1.15B).

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Market Dynamics

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Trade by country

Value

Top Origin Growth (2019 -  2020): Vietnam, $858M

Top Destination Growth (2019 - 2020): United States, $1.85B

Between 2019 and 2020, the exports of Video and Card Games grew the fastest in Vietnam ($858M), Japan ($400M), Poland ($328M), Netherlands ($169M), and Spain ($142M).

Between 2019 and 2020, the fastest growing importers of Video and Card Games were United States ($1.85B), United Kingdom ($386M), Germany ($354M), Japan ($276M), and Australia ($110M).

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Market Concentration

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Cumulative market share

Value

This chart shows the evolution of the market concentration of exports of Video and Card Games.

In 2020,  market concentration measured using Shannon Entropy, was 3.13. This means that most of the exports of Video and Card Games are explained by 8 countries.

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TOP NET EXPORTER (2020): China, $14.1B

TOP NET IMPORTER (2020): United States, $6.44B

This map shows which countries export or import more of Video and Card Games. Each country is colored based on the difference in exports and imports of Video and Card Games during 2020.

In 2020, the countries that had a largest trade value in exports than in imports of Video and Card Games were China ($14.1B), Vietnam ($1.1B), Japan ($1.06B), Poland ($431M), and Czechia ($132M).

In 2020, the countries that had a largest trade value in imports than in exports of Video and Card Games were United States ($6.44B), Germany ($1.97B), United Kingdom ($1.19B), Canada ($963M), and Hong Kong ($927M).

Disaggregation

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Value

In 2020, the world most traded Video and Card Games, disaggragated by their HS6 level were Articles for table games, nes ($24.2B), Games, coin or disc operated ($2.07B), Playing cards ($1.08B), Video games with television receiver ($669M), and Billiards; accesories ($300M)

Country Comparison

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This visualization shows the countries that have an important ratio of their trade related to Video and Card Games.
It is possible to select the main countries that export or import Video and Card Games in the world, or by continent, as well as select the measure of interest.

Product Complexity

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Diversification Frontier

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Specialization

The Complexity-Relatedness diagram compares the risk and the strategic value of a product's potential export opportunities. Relatedness is predictive of the probability that a country increases its exports in a product. Complexity, is associated with higher levels of income, economic growth potential, lower income inequality, and lower emissions.

Country by Relatedness

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The following visualization shows the relatedness of Video and Card Games to countries. Higher relatedness values ​​indicate greater knowledge, which predicts a greater probability of exporting that product in the future.