2022
Exports
$2.45BWorld Rnk 3 / 205
Flag Rnk 128 / 1217
2022
PRODUCT COMPLEXITY IN Video and Card Games
0.81Rnk 241 / 1025
2022
Imports
$13.3BWorld Rnk 1 / 217
Flag Rnk 46 / 1216
2022
ECONOMIC COMPLEXITY of United States
1.47Rnk 10 / 133

About

Exports In 2022, United States exported $2.45B in Video and Card Games, making it the 3rd largest exporter of Video and Card Games in the world. At the same year, Video and Card Games was the 128th most exported product in United States. The main destination of Video and Card Games exports from United States are: Canada ($722M), Mexico ($453M), United Kingdom ($134M), Germany ($104M), and Australia ($94M).

The fastest growing export markets for Video and Card Games of United States between 2021 and 2022 were Canada ($120M), Mexico ($51.4M), and Argentina ($31.8M).

Imports In 2022, United States imported $13.3B in Video and Card Games, becoming the 1st largest importer of Video and Card Games in the world. At the same year, Video and Card Games was the 46th most imported product in United States. United States imports Video and Card Games primarily from: China ($10.5B), Vietnam ($867M), Japan ($800M), Mexico ($313M), and Canada ($161M).

The fastest growing import markets in Video and Card Games for United States between 2021 and 2022 were China ($1.77B), Vietnam ($298M), and Mexico ($101M).

COMPANIES In 2023, leading companies such as CrimsonLogic (97), Safstar (65), and Mattel (57) were at the forefront of shipping Video and Card Games to the United States.

Latest Trends

July 2024

Subnational Monthly Trade

Time Scale
Flow
Color
EXPORT GROWTH (July 2023 - July 2024)$-75.6M(-27.2%)
IMPORT GROWTH (July 2023 - July 2024)$-963M(-63.2%)
MAIN EXPORTER (July 2024)California$65.5M
MAIN DESTINATION (July 2024)Canada$62.8M

This section shows Video and Card Games's exports and imports data at subnational level for United States. Click any date in the line plot, any subnational region in the geomap, or any destination or origin country to explore the exports or imports behavior of Video and Card Games over time.

For full datasets download visit Bulk Download page.

Go to Bulk Download

Subscribe today to OEC pro and access the latest data

Sign Up

Subscribe today to OEC pro and access the latest data

Sign Up

Subscribe today to OEC pro and access the latest data

Sign Up

Historical Data

Trade Balance

Color
EXPORTS (2022)$2.45B
IMPORTS (2022)$13.3B
NET TRADE (2022)-$10.8B

In 2022, United States exported $2.45B in Video and Card Games. The main destinations of United States exports on Video and Card Games were Canada ($722M), Mexico ($453M), United Kingdom ($134M), Germany ($104M), and Australia ($94M).

In 2022, United States imported $13.3B in Video and Card Games, mainly from China ($10.5B), Vietnam ($867M), Japan ($800M), Mexico ($313M), and Canada ($161M).

Explore Visualizations

Export Destinations (2022)

Import Origins (2022)

Market Growth

Flow
THE FASTEST GROWING Video and Card Games EXPORT MARKETS FOR United States WERE (2021 - 2022):
Canada$120M (19.9%)
Mexico$51.4M (12.8%)
Argentina$31.8M (313%)
THE FASTEST DECLINING MARKETS FOR THE EXPORT OF Video and Card Games BY United States WERE (2021 - 2022):
Chile-$13.3M (-22.5%)
United Arab Emirates-$10.7M (-32.3%)
South Korea-$8.43M (-21.7%)

Change in Exports by Market (2021 - 2022)

Market Concentration

View
Flow
Type
In 2022, United States's main exporting competitors in Video and Card Games were:
China $22.5B
Japan $2.61B
In 2022, United States's main importing competitors in Video and Card Games were:

Explore Visualizations

Trade Value of Video and Card Games by Exporters

Potential Exports

Potential Exports

Flow
View
TOP EXPORT POTENTIALGermany+ $39.7M
TOP IMPORT POTENTIALMexico+ $125M

Video and Card Games’s highest export potential is Germany. With an export gap of $39.7M.   Video and Card Games’s highest import potential is Mexico with an import gap of $125M.

See methodology.

Subscribe today to OEC pro and access the latest data

Sign Up

Have questions, comments, or concerns?
Send us an e-mail: support@oec.world
Follow @OECtoday on
Created, Designed, and Developed by:
In collaboration with